![]() Both emphasize professional development, and both have quality instructors. ![]() MCAD requires the Macbook pro laptop but - at least at the time - if you applied by their EA deadline, they waived the cost and handed you the laptop! Add about $2,000 for meals (that’s how much my oldest spends in Brooklyn - go figure) and it’s about $10,000 less per year than SCAD, assuming no scholarship. If you add the one bedroom/2-person apartment to the cost of MCAD tuition (a little under $5,000), plus another $2,000 or so for books that’s about $44,000. Some kids undoubtedly get more merit aid than she did, but we were happy with her numbers. We were able to get that down to about $37,000 after merit. My D16’s COA at SCAD is mid 50’s before scholarship. However, most of the dorms are nicer and the Hive is brand new. SCAD’s housing is more expensive than my Pratt Kid’s and GA isn’t exactly NYC! Plus the meal plan is required and one rule that pretty much applies to all schools is if it’s a “single swipe” system, they make money off of it so you definitely over-pay there. You can load up your MCAD card with bucks for the grill they have on campus and there are a ton of restaurants, delivery, and food shopping in the area. MCAD has apartment-style housing and no required meal plan. We have a kid at SCAD and we are pretty familiar with the housing at MCAD so I can comment on that as well. If you want to do your OWN comics then you have to learn it all and I can’t imagine that school can get you there–a lot will be self-taught no matter what route you choose… I’m positive that if someone is hiring someone else to illustrate their comic they want a certain level and they need the ablility to copy a style… The top comics have great graphics in a style particular to them. My opinion is that the art draws me in first. Why do I say illustration? I’ve hovered in a few great comic book shops lately with my D showing me around pointing out all her favorites, who’s famous and why–story, illustration, who’s who in the comic world…she knows them all. Writing is key of course (but that might not be you)–it’s more akin to screen writing in many respects.Īnimation majors get this film education as part of their training hopefully. What’s the dramatic scene? What do we want to show to move the story? ![]() There are many facets to creating comics–one is actually film studies so you learn how to pick out key story elements and then frame them properly. but that element can also be added along the way… Creating the story is another ball of wax (story development, character etc). Especially if you want to work for someone else rather than producing your own story then the illustration aspect is really key. A lot is just not classroom fodder.įrom what I’ve been introduced to by D (who is publishing a comic along with her friend) my initial thought would be to major in illustration and take a track that rounds out that interest. It’s learning economics of the trade, working with printers, going to conferences, dealing with the public just as any business does. It’s not all going to be learned in school. It takes a TON of self-promotion if you have any desire to put your own work out in the field. They talk shop there amongst themselves ALOT.Ĭomic books and graphic novels are an interesting breed. ![]() Īlso have him follow alot of his fav artists on Twitter. Good read, not to scare your kid, but to help understand the reality of the business. Comics writer, artist and college prof Jim Zub has a great website with all the ins and outs of the business. Many others freelance and juggle multiple jobs both in comics or out (graphic design, teaching etc).
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